枕头做法
Press Ctrl+A to select all of these 4 lines, type the Rebuild command and press Enter. Set the ‘Point count’ from 2 to 10 and the ‘degree’ from 1 to 3 (the degree number 3 will make curves from our simple lines). You can always click the image below to see a full resolution screenshot.
Ctrl+A全选四条线,重建,让重建点数从2升高到10,并将桔树提高到3(3阶曲线来自我们制作的简单直线的升阶)你可以在下图中看到操作界面的截图
Select all the curves and press the F10 button to show the control points. Select the ‘top view’ and drag the corner points a little bit inside the square, creating filleted corners.
选择所有的曲线,然后按F10显示控制点,选择俯视图TOP然后将控制点稍微向内来
一点,制作一个拐角
Now drag all the other control points in and out of the square, so they will be placed randomly. This forms basic frame for upholstery surfaces.
然后图哦转其它的控制点 也想内部来一点,最好让这些点随机排布,显得自然些,这些造型是生成曲面的关键控制
Duplicate these curves and move them up vertically by 75 mm.
复制粘贴这根线 然后向上移动75mm
Hide the original curves, so you can see only the duplicated ones. Again show
the control points (from the menu, toolbar, or by pressing F10).
隐藏原始曲线,留下复制出来的这根,再一次打开控制点
Now the INSERT KNOT command: It is not necessary to rebuild the entire curve with 20 or 50 control points to make it super-detailed. All you need is to insert some knots close to the places where you need your curves to be more detailed.
然后插入KNOT点,命令栏输入_insert knot,现在没必要再重建升到20点或者50点来制作细节了,你需要做的就是插入一些Knot点,在你需要制作细节的位置
And this is it. Make some deviations on these curves. Remember we are still in the 2D ‘top view’!
搞定,拉点再制作一些细节变化,记住啦 我们还是仅仅在二维空间的俯视图中进行的操作
本帖隐藏的内容
Now for some more fun. Switch to the ‘perspective view’ and make some new deviations in the UP/DOWN direction where required.
现在来点搞笑的,进入透视图,让控制点有一些上下的变化,当然了 在你需要的地方
Do the same with original curves, which have been hidden until now.
然后反隐藏之前的曲线,重复上面的操作
The corner control points on the lower curves must move up and the corner control points on the upper curves must move down!
这句 不知道咋翻了。。。囧下。。。意思就是拐角的控制带你需要低一点 ><
Create a line (length 150mm) and move it vertically up by 50 mm.
制作一根直线 长度150mm 并把它垂直提升50mm
Rebuild the curve, just as in the picture (click on the small picture to see a full
resolution version).
重建这根曲线,像图中展示的这样(编者按:个人估计重建个3接10点吧)
Drag the control points up and down to make them look more random.
然后把这些控制点上下随即调整下
Make 4 new lines connecting the corners of curved squares with endpoints of the new curve:
然后再制作4根链接拐角和这根新建线条的曲线
Explode these lines (just in case you drew polylines) and rebuild them:
制作这些先的细节,就像你在画多段线一样,并重建他们
Select these lines again, show the control points and adjust their position, again in the up/down direction.
呃。。。这步不是做过了么。。。
打开控制点,让这些点上下随即排布
This is now how it should appear in Rhino:
这就是它们该张的样子
Okay, now for some more new curves…Use the ‘polyline’ tool to connect
the middle points of the last four curves.
然后我们需要一些新的曲线,使用Polyline工具,将刚才的四根线条通过中点连接起来
The explode & rebuild:
然后炸开重建
Show the control points again and adjust their position:
再次打开控制点,并校正他们的位置
Now for the surfaces:
Okay, now that we are done with the boring stuff let’s work on the actual 3D surfaces. Keep in mind one important rule: DO NOT JOIN SURFACES! Okay, select the curves as you see in the picture and then select the ‘curve network’ option from the ‘surfaces’ menu.
然后生成面
Okay,结束了让人枯燥的想死的调点工作,记住一点重要原则,先别Join(连接)曲面,然后选中曲线,像图中这样,使用network命令
这个命令在曲面工具列里面
Click ‘okay’ in pop up window and you have your first surface complete. Nice, isn’t it?
点击OK 你就会看到生成的曲面 很棒 对吧 PS: - -|||
Repeat the same for the rest of these curves, resulting in the upper part of the pillow:
重复刚才的操作,把剩下的曲面建立起来
Select all the surfaces in the model and uncheck the box called ‘show surface isocurves’ leaving you with clean organic surfaces with no additional isocurves.
选择模型中的所有曲面,然后再属性查看栏里面关闭显示曲面ISO,按F3可以看到曲面属性对话框,这样你就可以看到一个简洁的面了,再也没有那些烦人的ISO线在你眼前晃来晃去
Select the border curves for lower part of the pillow and create a surface as we did previously.
翻译累了,休息一下 先发上来吧 休息完毕 然后制作下面的曲面 方法同上
Create layers and organise the scene items into them.
建立一个图层把这些东西放进图层里
So this is where we are now:
这是现在的状态
Hide all the surfaces, so that only the curves are visible. Make some additional curves, as shown in the picture:
隐藏所有的曲面,只保留曲线可见,把之前的线如下图处理下
Once again rebuild them:
再次重建
Adjust their position (using the control points).
调点
Create some interesting geometry:
建立一些有意思的形态
And that’s it for the curve adjustments.
这个是一些曲线细节的调整
Create a new surface in the same way as before, by selecting the network’ option from the ‘surfaces’ menu.
然后建立一个新的曲面,像上面的方法那样,就是network命令
‘curve
Do the same with the other curves.
曲线也做相同的操作
So now we’ve got it! The surfaces are finished. Categorise them into layers.
现在,我们得到了目标曲面,把它们放进相应的图层里
Show all the surfaces and hide all the curves. Now we have an almost completed pillow.
然后显示出所有的曲面,刚才隐藏的,现在我们已经差不多完成了这个枕头
Great, now for the final part: The piping.
Select the border curves, join them and use command ‘pipe’ to create a pipe running along their length using a radius of 1.5mm.
最后一部分:生成管子
选中所有的曲线,结合起来,然后用TS3的张管子命令一下搞定 如果用Rhino的管道也可以 半径1.5
On the other curves, use ‘no cap’ option, so you have only surfaces (not polysurfaces). Use radius of 1.2mm.
老外用的是rhino的管道命令
Finally, we have completed all the modelling!
最后我们把这些管自也搞定了
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